: Reviewers from Kotaku and Wccftech noted that the game finally felt like a polished PC port. The inclusion of DLSS (in later minor hotfixes) and the fixes in v1.10 made high-frame-rate gameplay much more achievable. Ongoing Issues :

: One of the most significant changes allowed players to move around while shaders compiled in the background, rather than being forced to wait at the main menu for 10–20 minutes.

: Improved auto-save performance (reducing stutters during quest completion) and fixed an issue where Nvidia GTX 1000 series cards and older GPUs saw better utilization.

: It addressed inaccurate VRAM usage reporting in the options menu and reduced the memory overhead required for streaming shaders.