Since 1.1.5.0 builds on the Bloodtrail (1.1.0) foundation, it includes several fundamental shifts:
Detailed patch notes can be found on the official Steam Community page or the Wolcen website . AI responses may include mistakes. Learn more
: Explore a fresh set of environments designed for both endgame content and general play.
: Added variety to enemy encounters with several new monster types introduced throughout the world.
: A complete re-evaluation of weapon damage scaling, making choices like dual-wielding or using specific weapon types (like bows) more meaningful.
: New damage type variations for select skills, allowing for more diverse elemental and mechanical builds.
: Resolved animation freezing for enemies hit by "Anomaly" and corrected issues where shoulder armor appeared on the wrong side.
: A brand-new endgame system that centralizes mission management and progression, replacing or augmenting older mission structures.
Since 1.1.5.0 builds on the Bloodtrail (1.1.0) foundation, it includes several fundamental shifts:
Detailed patch notes can be found on the official Steam Community page or the Wolcen website . AI responses may include mistakes. Learn more
: Explore a fresh set of environments designed for both endgame content and general play. Wolcen: Lords of Mayhem – Bloodtrail (v1.1.5.0)...
: Added variety to enemy encounters with several new monster types introduced throughout the world.
: A complete re-evaluation of weapon damage scaling, making choices like dual-wielding or using specific weapon types (like bows) more meaningful. Since 1
: New damage type variations for select skills, allowing for more diverse elemental and mechanical builds.
: Resolved animation freezing for enemies hit by "Anomaly" and corrected issues where shoulder armor appeared on the wrong side. : Added variety to enemy encounters with several
: A brand-new endgame system that centralizes mission management and progression, replacing or augmenting older mission structures.