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Beyond entertainment, "jeux sérieux" (serious games) are used for training and studying real-world phenomena in virtual environments. A Brief History of Blind Accessibility

Text-based adventures like Zork (1980) were among the first to offer adjustable text size and colors for visual impairments. Voir plus de Jeux-PC

The drive to "see more" games also implies making them available to more people. Historically, players with disabilities had to adapt themselves to games. However, this has shifted significantly: this has shifted significantly: