Underlings Review
: Choose between Point, Line, or Polygon depending on how the underlings should be visualized (e.g., points for individual NPCs, polygons for their zones).
: Define generic roles such as Thieves, Monks, or Adventurers . Assign distinct visual cues, like distributed backpacks for dealers or robes for monks, to make them easily recognizable. Underlings
: Introduce enemies or underlings in simple encounters first (e.g., "Enemy A"), then "Enemy B," before combining them in complex boss battles that utilize variations of their basic abilities. 2. UI/Design Feature: Custom Underlines : Choose between Point, Line, or Polygon depending