: A heavy focus on territory control, where guilds can capture castles, collect taxes, and eventually vie for the Royal Throne .
: Features "unpersonalized loot" where high-level items can be traded freely, and a deep crafting system with thousands of item variations.
: Open-world PvP with friendly fire enabled and a karma system that imposes penalties like experience loss or item drops upon death.
The playtest showcased the game's distinctive hardcore features that define its "old-school" appeal:
: A heavy focus on territory control, where guilds can capture castles, collect taxes, and eventually vie for the Royal Throne .
: Features "unpersonalized loot" where high-level items can be traded freely, and a deep crafting system with thousands of item variations.
: Open-world PvP with friendly fire enabled and a karma system that imposes penalties like experience loss or item drops upon death.
The playtest showcased the game's distinctive hardcore features that define its "old-school" appeal: