: You manage a guild of 15 unique heroes, including the Questing Knight , Ember Mage , and Riftling Rogue , each with distinct attack patterns and gear proficiencies.

: At the start of each round, ability dice are rolled. You must assign these results to your heroes to boost stats or unlock special "red button" (offensive) and "blue button" (defensive) abilities.

: Any character can use a potion on an ally during their turn, which is vital for emergency healing when your dedicated healers are out of range. Critical Reception & Technical Notes Super Dungeon Tactics Achievements guide

: To handle different scenarios, bring a balanced team featuring Area of Effect (AoE) damage, high single-target damage, a support unit, and a "damage soak" tank.

: Match equipment to your strategy. For instance, outfitting a tank with "Magnetized" gear can help them draw more Aggro intentionally.