Many players look for "Reach" scripts to increase their hitbox. In game development, you can "write" this feature legitimately to balance your game: Logic Implementation
local ball = script.Parent local kickForce = 50 ball.Touched:Connect(function(hit) local character = hit.Parent local humanoid = character:FindFirstChild("Humanoid") if humanoid then local direction = (ball.Position - character.HumanoidRootPart.Position).Unit ball.AssemblyLinearVelocity = (direction + Vector3.new(0, 0.5, 0)) * kickForce end end) Use code with caution. Copied to clipboard 🎮 Standard Controls for Reference Street Soccer Script
Apply VectorForce or adjust the AngularVelocity of the ball based on the player's movement direction at the moment of the kick to create realistic arcs. Many players look for "Reach" scripts to increase
If you are writing a feature for your own Roblox game, this basic logic handles a player interacting with a ball: If you are writing a feature for your
Use BodyVelocity or LinearVelocity to keep the ball glued to the player's feet while the Q key (common control) is held.
Implement a "charge" mechanic where holding F or Left Click increases the Velocity applied to the ball upon release.
It seems you are looking for a script or specific features for a "Street Soccer" game, likely within the context of . Based on the most popular experiences like Realistic Street Soccer , ⚽ Core Gameplay Features