GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

GLFW is written in C and supports Windows, macOS, Wayland and X11.

GLFW is licensed under the zlib/libpng license.


Shannon Hayward.zip
Gives you a window and OpenGL context with just two function calls
Shannon Hayward.zip
Support for OpenGL, OpenGL ES, Vulkan and related options, flags and extensions
Shannon Hayward.zip
Support for multiple windows, multiple monitors, high-DPI and gamma ramps
Shannon Hayward.zip
Support for keyboard, mouse, gamepad, time and window event input, via polling or callbacks
Shannon Hayward.zip
Comes with a tutorial, guides and reference documentation, examples and test programs
Shannon Hayward.zip
Open Source with an OSI-certified license allowing commercial use
Shannon Hayward.zip
Access to native objects and compile-time options for platform specific features
Shannon Hayward.zip
Community-maintained bindings for many different languages

No library can be perfect for everyone. If GLFW isn’t what you’re looking for, there are alternatives.

Shannon Hayward.zip -

who explore Norse mythology and digital spiritualism.

Since "Shannon Hayward.zip" likely refers to a digital archive containing specific work—potentially the poetry, photography, or AI art of a creator known for their Norse-inspired and spiritual themes—this blog post celebrates the depth and mystery found in their creative output. Unzipping the Soul: The Mystical World of Shannon Hayward Shannon Hayward.zip

Used to represent a connection to a time long gone, such as ancestors standing on the shores of Kalmar. who explore Norse mythology and digital spiritualism

Shannon frequently uses her platform to "pay it forward," supporting friends and fellow creators through health and financial struggles. Final Thoughts Shannon frequently uses her platform to "pay it

Feeling a deep tether to her Norse and Swedish bloodlines.

Shannon Hayward is more than a name in a file name; she is a "bringer of news" for the soul. Whether she is writing about the Bifrost's open gates or sharing a new piece of digital art, her work reminds us to look beyond the surface of the screen and listen to the whispers of our own history.

Shannon Hayward, known to many as on Facebook , describes her creative journey as a calling rather than a choice. Much like the Völva (the seeresses of Old Norse culture), her work bridges the gap between the living and the long-gone. In her recent reflections, she speaks of:

Version 3.3.10 released

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GLFW 3.3.10 is available for download.

This is a bug fix release. It adds fixes for issues on all supported platforms.

Binaries for Visual C++ 2010 and 2012 are no longer included. These versions are no longer supported by Microsoft and should not be used. This release of GLFW can still be compiled with them if necessary, but future releases will drop this support.

Binaries for the original MinGW distribution are no longer included. MinGW appears to no longer be maintained and should not be used. The much more capable MinGW-w64 project should be used instead. This release of GLFW can still be compiled with the original MinGW if necessary, but future releases will drop this support.

Version 3.3.9 released

Posted on

GLFW 3.3.9 is available for download.

This is primarily a bug fix release for all supported platforms but it also adds libdecor support for Wayland. This provides better window decorations in some desktop environments, notably GNOME.

With this release GLFW should be fully usable on Wayland, although there are still some issues left to resolve.

See the news archive for older posts.