: A specialized scripting language designed for interactive branching dialogue. It has a plugin for the Godot engine.
: Use different starting backgrounds (e.g., "Beggar" vs. "Prince") to change how NPCs treat the player throughout the game. 3. Structural Design Tools Select Game
In games where players "select" their path, the world must react to their identity. : A specialized scripting language designed for interactive
💡 : Don't try to write every possible ending at once. Build the riskiest part first—the core loop—to see if the story actually feels good to play before expanding. If you're comfortable sharing, Select Game