• 奇怪的RPG

Some RPGs prioritize the "moment" or the story over strict rules. This philosophy suggests that good stories rise above their systems, allowing for unconventional gameplay where the mechanics might even be "fudged" to create a more dramatic occasion.

Whether traditional or weird, most RPGs share these common elements:

💡 The "weirdness" in RPGs often comes from their willingness to experiment with these core systems, sometimes breaking them entirely to focus on a unique narrative or psychological experience.

Games like The Sticker Game defamiliarize standard mechanics by having players use stickers in a notebook to affect an alternate universe, blending physical artifacts with narrative choice.

Titles like Alpha Protocol are often described as "messy" or "buggy" but are praised for their deep simulation of specific roles—like a spy who can make terrible social decisions—offering a level of consequence rarely seen in polished AAA titles.

Using tactical combat, loot systems, or crafting to overcome challenges.

Earning experience points (XP) to reach new levels and improve character stats.

Making decisions that have a meaningful impact on how the story unfolds.