Players can roll their ball up to a physical object (like a glowing orb) and hold a key (like 'E') to skip. This bypasses the need for a persistent on-screen button while maintaining interactive gameplay. The Developer's Perspective
Some versions allow "pro" players or those with specific gamepasses to skip by typing a command like /skip into the chat. A server script listens for this string and triggers the same teleportation logic used by physical pads. Obby but you're a ball skip level(not gui)
Another non-GUI method involves chat commands or proximity prompts. Players can roll their ball up to a
Even without a GUI, developers can trigger a MarketplaceService prompt when a player enters a "Skip Zone," allowing them to buy a stage skip with Robux. A server script listens for this string and
In a ball-based obby, traditional GUI buttons can be immersion-breaking. Developers often use physical "teleport pads" or "skip parts" that trigger a stage advancement when touched by the player's ball.