As a roguelite, death is a "minor issue" that resets the dream but allows for long-term growth.
Combat heavily emphasizes a "snappy" parry mechanic. Enemies telegraph attacks with clear visual cues (like exclamation marks), rewarding timed blocks with stuns or massive damage windows. 🌀 Progression: Totems and Meta-Growth Nightmare.The.Lunatic.v0.1.1.rar
You carry three weapons at all times and can cycle through them instantly to create custom combos. As a roguelite, death is a "minor issue"