You can focus on Mental (Biology, Engineering), Social (Empathy, Persuasion), or Physical (Toughness, Bravery) traits.
The "combat" in Exocolonist is actually a card game based loosely on poker rules. I Was a Teenage Exocolonist [0100808018268800][...
Despite its vibrant art style, the game tackles heavy themes including colonialism, famine, and political extremism. Review — I was a Teenage Exocolonist - Geeks Under Grace You can focus on Mental (Biology, Engineering), Social
Your deck is literally your "memories." Every major life event adds a new card to your hand. Review — I was a Teenage Exocolonist -
Because your character remembers past lives, you can use "future knowledge" to prevent tragedies or unlock new dialogue options in subsequent playthroughs.
I Was a Teenage Exocolonist is a narrative-driven RPG that blends life simulation, card-based battling, and a high-stakes time-loop mechanic. Developed by Northway Games and published by Finji, the game tasks you with surviving ten pivotal years—ages 10 to 20—on the alien planet Vertumna. 🚀 Life on Vertumna
The narrative shifts based on your skills and past decisions.