This paper explores the mechanics and player experience of , a simulation game developed by Two Horizons. The game challenges players to transform a dilapidated hotel into a five-star luxury destination through a cycle of destruction, cleaning, and creative interior design. Core Gameplay Mechanics: From Ruin to Luxury
While the game offers extensive creative tools, players have noted both highlights and frustrations: hotel-renovator
: As players progress, they unlock new materials and furniture. Reaching Rank 5, for instance, provides access to high-end marble and stone options for surfaces. This paper explores the mechanics and player experience