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Supporting the Rebels and King Rhobar to drive the Orcs back into the sea and restore the rule of the humans.

His old mentor, Xardas, revealed a third option. By destroying the artifacts and the symbols of divine power—the Scepter of Varant and the Staff of the Eternal Wanderer—the Hero could banish the influence of the gods from the world entirely, leaving humanity to forge its own fate. The Final Reckoning gothic-3-complete-enhanced-edition

The Nameless Hero didn't hesitate. With a rusted blade and the remnants of his strength, he led his friends in a desperate charge to liberate Ardea. The Gothic 3 Wiki notes that this first skirmish serves as a wake-up call: the world has moved on, and the gods, Innos and Beliar, are silent. Supporting the Rebels and King Rhobar to drive

The scorching southern desert, ruled by the Hashishin, wealthy traders who worshipped the dark god Beliar and profited from the Orcish invasion. The Final Reckoning The Nameless Hero didn't hesitate