Also, you need to have a CommandHandler script in your game to handle the commands.
-- Command to toggle giant size game.Commands.CommandHandler:RegisterCommand("giant", function(player) local isGiant = playerData[player.UserId].isGiant if not isGiant then makeGiant(player) playerData[player.UserId].isGiant = true else player.Character.Humanoid.Scale = 1 playerData[player.UserId].isGiant = false end end) Giant Dancing Simulator Script
-- Dance animations local danceAnimations = { dance1 = "Dance1Animation", dance2 = "Dance2Animation", dance3 = "Dance3Animation", } Also, you need to have a CommandHandler script