Genre: Building | Featured | Management | Popul... -

Players act as planners, placing buildings, roads, and infrastructure to grow a settlement or facility. Construction can be immediate (purchase and place) or gradual (plan and build).

Instead of controlling a single avatar, players usually operate from an omnipresent, "god-like" aerial or isometric perspective. Key Subgenres GENRE: Building | Featured | Management | Popul...

Managing a population is critical. This includes meeting citizens' needs for food, housing, and safety, as well as balancing complex social issues like health, religion, and happiness. Players act as planners, placing buildings, roads, and