: Ensure your add-on folder follows the internal hierarchy of the game (e.g., scripts/ , maps/ , sounds/ ) so the engine recognizes the bundled features.
: This class acts as the entry point for all tests.
To "put together" or run multiple files for a project like Contagion (often associated with software testing frameworks like Cucumber or game modding scripts), you typically need to use a Runner Class or a specific folder structure . 🛠️ Step-by-Step Implementation 1. Using a JUnit Runner Class File: Contagion.zip ...
If this refers to the game , "putting together" features often involves the Wwise Sound System or Hammer Editor :
: Create a .txt file (e.g., soundbanks.txt ) in your add-on/scripts/soundsystem folder to store sound information Steam Community. : Ensure your add-on folder follows the internal
@RunWith(Cucumber.class) @CucumberOptions( features = "src/test/resources/features", // Path to your feature folder glue = {"stepDefinitions"}, // Path to your step definition package plugin = {"pretty", "html:target/report.html"} ) public class TestRunner { } Use code with caution. Copied to clipboard 2. Organizing the Zip Structure
Is this for a specific (like the UNC COMP110 Contagion Simulation)? 🛠️ Step-by-Step Implementation 1
If you are working with a project, you can bundle all feature files within a single execution using @CucumberOptions .