Integration of the cargo system and damage physics.
Multi-vehicle support and weather effects (rain/snow affecting traction).
Implementation of advanced suspension, weight distribution, and friction models to simulate the feel of a multi-ton vehicle. FiИ™ier: My.Truck.Game.zip ...
Basic drivable chassis and a small testing map.
/Scripts/Physics : C# or C++ controllers for axle torque and braking. /UI : Dashboards and HUD elements. Integration of the cargo system and damage physics
Designed for [Unity/Unreal Engine], utilizing a modular component system for vehicle parts (engines, tires, chassis).
The goal of this development cycle is to ensure a stable framerate while maintaining high visual fidelity. Future iterations will focus on multiplayer "convoy" modes and modding support. Basic drivable chassis and a small testing map
My Truck Game is a high-fidelity vehicle simulation focused on logistics, physics-driven driving mechanics, and open-world exploration. The project aims to bridge the gap between casual driving games and hardcore simulators by offering accessible yet deep mechanical systems. 2. Core Gameplay Mechanics