During a cross-country drive in 1994, the founders conceived the project as a . This internal nickname defined their biggest design challenge: how to make a 3D platformer where the player wasn't constantly just looking at the character's backside. Their solutions included: Making Crash Bandicoot – part 1 - All Things Andy Gavin
: Naughty Dog created their own programming language, GOOL (Game Object-Oriented Language), specifically for the project. The "Sonic's Ass" Problem Crash Bandicoot [SCUS-94900]
: The team actually "hacked" the original PlayStation libraries, erasing unused portions of code to reclaim tiny amounts of extra memory for the game. During a cross-country drive in 1994, the founders