Clockwork Empires V1.0d -
: Players assign Overseers to lead work crews of laborers; players do not control individual units directly.
The transition to 1.0 introduced several major player-facing systems and overhauls intended to stabilize and deepen the gameplay: Clockwork Empires v1.0D
: Implemented a progression system where later biomes (Tropics, Desert, Cold) impose increasing Quality of Life (QoL) penalties and more frequent enemy attacks. : Players assign Overseers to lead work crews