Items like swords, armor, and HUD elements are recolored to a vibrant neon blue.

Bombies 180k Resource Pack on resourcepacks.gg.

Includes a dark blue night sky (recolored from ADK's pack) and a custom day sky designed for better visibility while bridging.

Watch this showcase to see the Bombies 180k pack and its recolors in action: Bombies 180k Pack YouTube• Apr 9, 2022 Download & Resources

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  1. Bombies [180k] - Tron 16x «Edge FULL»

    Items like swords, armor, and HUD elements are recolored to a vibrant neon blue.

    Bombies 180k Resource Pack on resourcepacks.gg. Bombies [180k] - Tron 16x

    Includes a dark blue night sky (recolored from ADK's pack) and a custom day sky designed for better visibility while bridging. Items like swords, armor, and HUD elements are

    Watch this showcase to see the Bombies 180k pack and its recolors in action: Bombies 180k Pack YouTube• Apr 9, 2022 Download & Resources Items like swords

    • This could have to do with the pathing policy as well. The default SATP rule is likely going to be using MRU (most recently used) pathing policy for new devices, which only uses one of the available paths. Ideally they would be using Round Robin, which has an IOPs limit setting. That setting is 1000 by default I believe (would need to double check that), meaning that it sends 1000 IOPs down path 1, then 1000 IOPs down path 2, etc. That’s why the pathing policy could be at play.

      To your question, having one path down is causing this logging to occur. Yes, it’s total possible if that path that went down is using MRU or RR with an IOPs limit of 1000, that when it goes down you’ll hit that 16 second HB timeout before nmp switches over to the next path.

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