Navigate to within Unity to build your bundles.
: Adding quality-of-life improvements or gameplay modifiers (e.g., speed, gravity, or UI changes). 🛠 Essential Tools Unity (URP) Standard engine for creating game-ready assets. Visual Studio For writing and compiling C# mod logic or SDK extensions. dnSpy / ILSpy To inspect the game's original code for hooking points. BepInEx banana-shooter-internal-master.rar
: If the "internal" label refers to a DLL-based mod menu, development involves: Navigate to within Unity to build your bundles
To develop or extend this specific project, you will likely focus on these three pillars: Visual Studio For writing and compiling C# mod
: Use the official/unofficial Banana Shooter SDK to create new character or weapon models.
Are you looking to , or are you trying to compile the source code into a usable DLL for the game? Create Custom Models — Banana Shooter 0.1 documentation
💡 : When building models, ensure your prefabs are placed in the AssetBundles/Source directory before exporting, as the SDK is designed to process multiple assets from this location simultaneously.